War thunder best crew skills. zfK. War thunder best crew skills

 
<b>zfK</b>War thunder best crew skills 07 sec, ace = 3

68 votes, 46 comments. 68 votes, 80 comments. Exocetta November 21, 2023, 1:56pm #2. The other skills can come next but these are priorities as these are crucial to your survival. I wouldnt fill out every skill tree first but these are the most important specific skills in basically that order: Fire extinguishing, fire prevention, crew interchangeability, leadership, breach repair, ship control, unwatering. Like i already said, a good pilot wont really have a ton of problems dealing with low crew levels. Crew skills are as powerful as any stat in an RPG and people just act like the grind for it is acceptable as is. Depending on the tank, the commander can also be the loader, on another the loader can be also be a radio operator etc. I think you got the "Visibility" skill a bit wrong. Each skill has a tooltip that explains what each skill does in detail. 5G, ace = 6. War Thunder. Voxination. Small correction, not all crew skills apply. Bombing Bases, especially with the Dornier Do217 series is a fast and efficient way to get RP, crew points and cash. 84 for a fighter crew. That's not true. . There was a big jump between 60 and 70, but before that it was a gradual increase. For tanks you need loading, targeting, leadership, driving, and range finding depending on the vehicle. Today we would like to give you an insight into aircraft crew skills and qualifications. The Ace qualification is 950,000 RP. Or you might misjudge a strafing run and prune a few. It has the "expert" training but the crew points for the AAs are around 50% full. I'd love to see something similar in War Thunder. c) weapon maintenance - mostly important to keep guns from jamming but also. The problem is that it's rather expensive. I go over everything from the complicated to the simple, including crew interchangeability to reload speeds. Crew skills are War Thunder's way of simulating the experience and skill gained by air, ground, and naval crews through combat missions, allowing them to perform/endure tasks more efficiently and effectively as they increase in skill over time. i don't really play aircraft or ships a lot so i'll just give you advice on. All the other. In the “pilot” tab most important imo is g tolerance>stamina>vitality>keen vision>awareness (remember to spread them out evenly as you progress) as for “logistical services” gun maintenance>repair speed>repair rank. Helicopters become available for research and purchase only with the ownership of at least one Rank 5 aircraft or ground vehicle of the corresponding nation. You will then see another window and a drop-down menu which probably says says “Keyboard and Mouse Only. Today I’m going to launch into a presentation on the priority to be given to different crew skills. 0 as the bottom, I'd put Hyuga at 7. 5/5 so your gunner can adjust in azimuth and elevation simultaneously, reloading, leadership. CaptCookbook • 3 yr. The best skills to choose in general are the ones which boost your ability to survive. it adds turret rotation speed. I think it's a good time for major Crew Skills rework, there are many issues with how system currently operates: Personally, after 12 thousands of RB games, I still have only one crew in one nation maxed. Skilling up your crew is vital to victory in the air. Repair rank - if you don’t have the repair rank to match, the repair skill is useless. If you put a plane into a Level 50 tank slot it will be effectively level zero minus any points you put into the hangar repair skills. Vitality for both pilot and gunner (co-pilot) are also useful. The Ho-Ri Production was introduced in Update 1. 2. when you do not switch to 'sniper' mode). Some seem to think it improves all crew skills, however is never shows any sort of indication that. The point is that crew skills are a pay-to-win mechanic even for the most dedicated players who have already invested heavily in the game. With maxed out skills the gunner is trying to adjust both elevation and horizontal traverse at the same time, it's just that elevation can't keep up with the traverse. This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X|S. 7. Repairing. Visability. Seems like a reasonable place to ask this: Will we get the crew points back when tanks are reset at the end of the closed beta? On the official page it's only mentioned that golden eagles for crew training aren't gonna be refunded. 0, Helgoland at 6. Vitality. All those parameters may be distracting for new players, and even players coming to the game from WoT. If you have a crew with no repair rank then your planes will not get a repair bonus. What should you invest. When you get expert, you can play to get ace cheaper or for free. Hi! It's been a really long while since I played War Thunder and I was wondering if you guys could give me some advice on pilot skills and how to…Pilots and Tankers! In War Thunder Update 1. The lock on key is the same one you use for air and ground. 50% of the crew is obtained via playing (XP) or paying. you have separate skill "trees": ground vehicles, aircraft, and ships. Loading and rep are always nice and weapon maintenance should give your rockets less shotgun spread at longer ranges (although they will still usually spread a fair bit) the other skills are fairly useless outside of maybe Heli EC for arcade spotting (not sure how that works at all though. Afaik crew skills belong to the role of a crewmember. Important general team skill probably overlooked by many. Agility & repair: Average of the whole crew counts, even if you got no radio operator his agility & repair skills will be calculated into the average. Has a total of five stages corresponding with the number of vehicle ranks in the game. Firstly yes they do make a difference, I upgraded my tank crew in realistic battle to lvl 868, my reload times are fantastic, my crew survival rate is amazing and my recovery is very good. There are 5 of them in total and today in this article, I will quickly explain how they work, which one of them is the best and why you should choose them. 6 - tank driving on the driver (helps a bit with mobility) 7 - vitality or agility on all crew members. Additional crews have to be purchased for Silver Lions (SL) or Golden Eagles (GE). If your crew is maxed and aced, you have 30 seconds reload, I believe a new bomber crew has 60 second rld. In order: Max out first: leadership, reloading, targeting. (note: field repair, vitality, and agility are crew average so don't neglect radio operator skills. A maxed out crew's vitality will make you survive shots that would have knocked you out otherwise. It’s one of the most abusive grind components of the game. Just a quick question for ground forces and how the crew skill points apply depending on how many crew a vehicle has. This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X|S. Only touch reload speed if you play AB as it's absolutely useless in RB and SB; reload speed keeps up with your repair speed regardless. Being something like 0. • 2 yr. Crew skills are War Thunder's way of simulating the experience and skill gained by air, ground, and naval crews through combat missions, allowing them to perform/endure tasks more efficiently and effectively as they increase in skill over time. The Sturmgeschütz III Ausführung G (StuG III G) (Sd. 221K views 1 year ago. Crypto. Coolmanuel10. Gotta look after the crew of the plane as well. CollanderWT. If you're somewhat advanced into the game, understand that not all types of planes prioritize the same skills. If you have for example a 4 crew tank with no radio operator, who are have 5 points each into repair for example, but the radio operator in your crew skills has no points - the average repair skill will be reduced accordingly. The…War Thunder. Higher caliber weapons are usually hard to survive but this skill still comes in handy as it can help you survive a shot from the . 4. 2. ) Also, if your crew is leveled high enough, you can spend some GE directly on an Ace qualification for a huge boost to many crew skills on a specific plane,. Rumpelcrutchskin 22 ก. [deleted] · 6y · edited 6y. If you are, stay in 2. IIRC, China is my worst nation. Crew skills . This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X|S. Increasing your crew’s level to qualify for ace is a one-time process that does not require “re-leveling” with another plane. The crew levels and the skills are separate, but they draw from the same pool of points. There is no tier penalty to crew XP. map knowledge, which means knowing and memorising the best sniping and ambush spots, choke points, ect. Final traverse rate with maxed out crew, Expert and Ace qualifications: 142. 142/1) is the seventh variant of the Sturmgeschütz III assault gun family. ago. There’s a nice guide to skills on the War Thunder site that explains what each skill does. Ability to reset all invested crew xp points (for ~100 GE fee) so that you can re-prioritize skills. Bombers want points in defensive armament, but don't care about. hi guys, been trying to find a guide on where to allocate bombers crew skills and all the guides seem to be outdated. Tips I've learned for new SPAA players. More Topics. Your crew skills apply to each vehicle slot, not the vehicle itself, and remain their permanently. Expert qualification adds 30 skill points to some skills and they will stack to your original spent skill points. ) for top tier you'll want to aim to get night vision (Thermals)/apfsds as the main focus, as stock. It was, in essence, the most produced variant, with around 8400 units built between December 1942 and April 1945,. A lot of people think it's the best skill the have in arcade, which arguably it is, but it just isn't worth the. A fully trained fighter crew (no gunner skills) is 22540xp points - 1340 golden eagles. I am still just getting started in War Thunder, and I've accumulated a bunch of crew training points that I have yet to allocate. vitality can help sometimes, but certainly giving them targeting, reload, leadership, repair, driving and possibly keen sight (usefull sometimes) are all good. #15 < > Showing 1-15 of 29 comments . With the help of skills and qualifications, pilots can adapt the game to their own. The AMX-13/75 FL-10 is the first variant of the AMX-13 light tank family. the tank is assigned to the "Crew Slot". However ace qualification did also raise your battle rating in the past (not sure if it's still like that). Fighters need mainly G-tolerance and vitaly and after that the other skills on that tab. Focus on g tolerance, stamina, vitality, and awareness to max as well as both the repair ones under the 3rd tab over. CollanderWT. What should you invest crew points into? - YouTube 0:00 / 25:47 Intro War Thunder Advice: Crew Skills. For tanks, the arty skills are an easy 10 levels that cost nothing to train, while the last 2 levels gained from the repair skill will single handedly take you hours of grinding to get. War Thunder. your crewskills and your flying. 51 build, sacrificed some gold to the Gaijilla and got some rather interesting results, namely it appears to me they lowered the cost of the crew member skills up to 80% of clickable maximum, and then the last 5th star covers that last stretch in spades, which is actually. Resetting crew-skillpoints, yay or nay? So! I got this Idea yesterday, but in most games where you have a skilltree there is some way you can reset spent points and get them back spendable again. Basics. In the gunner skills, you'll want to invest a bit in "Experienced gunners" to have at least as. In Arcade mode it also affects the distance at which a. The best tank: Comet I. Arcade gives triple the amount of crew points from memory. 4. The Item Shop is the worst option and should be avoided, as it adds an element of chance, leaving the player's rewards up to RNG. Even if this specific crew member is not present in this specific tank the skills still count for a tank, also half the tank skills count as average from all crew members so it's pointless to. Using a single type of unit in each crew slot can save alot of crew experience points from being wasted on un-necessary skills for some vehicles. So if you stuck the P-40 in your third vehicle slot and used it to get enough crew points to increase your pilot vitality. but from personal experience it's one of the best skills to have maxed. But how is it possible to put points in an "intended job" when the crew will eventually switch to a different tank with a different role. So short read version - leadership, reload, targeting, rangefinding, driving, tank repair, arty skills, vitality, agility. Generally level 85 is enough to buy expert crew on all ground vehicles in game, and that would be enough to have level 5 in reloading, leadership, aiming, driving, and radio stuff and around level 2 in stuff like keen. Note that not all tanks have five crew members. Following early 1941 engagements with British Cruiser tanks, the concept of a comparable vehicle. That being said, any crew points earned in a particular crew slot can be spent on. So +5 when you get both. For instance, if a crew is not going to be flying bombers, not much point investing in gunnery skills for them. experience is shared among all of them, so if you use all your points on ground vehicles you won't be able to use them on aircraft or ships. Gunner skills and reload are my two go tos. USA. Wen. Stamina, G-Tolerance, Awareness and Keen Vision are the post important skills imho. Hello. It would take 35. You can do something similar with tank crews. Let me know if you have any questions in. Edit: the skill for pumps isn't really worth putting points into. To get maximum potential from your vehicle, use crew points only on cheapest skills available, for example: get all skills to cost of 50--&gt;100--&gt;150--&gt;200. Generally I do skills I find I need in a vehicle, for ground I tend to do specialist skills like loading, targeting and the likes first, then the support skills of repair, agility and such. MakeLeclercGreatAgain. Avoid wasting crew XP in gunner skills for all other slots, and put your main bomber always in the same slot. this is the best one. Of course, there may be. Although don’t rely on this tank’s reverse speed, cuz it’s ass. Crew skills won't 100% determine a winner, player skill will matter more. . . GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. If you have the crew fully trained with Expert qualifications, then the increase is about 34. Bomber need vitality for its pilot and gunner. Other useful stats are Radio Communication, Artillery Accuracy & Calling Time and Rangefinding. The game is based around combined arms battles on air, land, and sea with vehicles from the Great War to today. 50% of the crew is obtained via playing (XP) or paying. And weapon maintenance if you use an airplane which uses guns that jam often. War Thunder > General Discussions > Topic Details. Remove the old vehicle you want to change out. Ground pounding with an attacker in. It is a very noticeable change. Prioritising crew skills. United States. This is why you must always fully upgrade crew that your tank does not even have. 399K Members. My personal Discount Code: skill or crew points is an imp. A basic guide to crew skills in WT to help out any new players. For aircraft: Pilot G tolerance and stamina, weapon maintenance. traverse and elevate at the same time). It increasingly costs more and more, more so than most other crew skills, and it is a skill you can get an extra +30 in because of the Expert Level. While far stronger than its earlier iteration, it also faces much stronger. The average value of your agility crew training is decisive. allowing th. I’m disappointed that the new Economy Roadmap completely ignored crew skills. I’ve gotten A LOT of advice about different crew skill strategies. General Discussion. (75) und Navy auf max. But if you atack ground targets, they give out far less xp than shooting down other aircraft. . Also check out some youtube videos for crew skills. It should be really clearer I believe. Because a crew shares their XP among ground/ air/ sea vehicles. (at best, 1621 m without binoculars). However, if you got, say, 1,000 XP from those tank battles, it’s a flat 1,000 XP that can be used across all three trees, and not. ago. I don't notice low keen vision in rb. No, the Defensive armament is just for bomber gunners and does not benefit the pilot at all. The tank was designed in 1946 by the Atelier de Construction d'Issy-les-Moulineaux (AMX) to meet a request for an armoured vehicle that could be air-dropped to support paratroopers. 6 and the current 1. i mainly play tanks and focus on bottom ones first. And meanwhile, crew skill rates should all be greatly increased, to make it less P2W. I'm unsure what the best option is, I only play tank RB but as I'm going to start a new nation I though any optimization. That being said, you can imagine that it is counterproductive to train the crew as you described in your example, since you can get a higher average agility level by distributing the XP equally. From most important to least, but still important: targeting, reloading, field repair, vitality, agility. a lot. Todo Discusiones. The market is behind a Paywall tho Like every gajin coin is from someone who spend real money. Expert qualifications. I usually focus on fire fighting, main gun reload speed, and some others, but I'm always second guessing myself. The first thing you want to max out is the reloading skill on your loader. The best example is not investing points in gunner skills for a crew slot used only for one man fighters. Also even on bombers the skills are pretty useless. Crypto. The repair rank corresponds with your plane rank. Here's a suggestion to make it closer to the "plane" crew skills I'll make a compilation of the curent crew skills, then show what I don't like about them, then my suggestion. Josephs_Piano November 9, 2023, 8:49pm #366. 41 not all the crew skills were working, including vitality. Main guns don't have an accuracy skill. Use in-game Radio Messages To Spot Enemies And More. Keen Vision The least useful. Description. They won't save you against cannons or AA, but might let you take a few MG hits. Remember, crew points are pooled per. The introduction of sloped armour on the T-34 (1940) is one of the most. For tanks with smaller crews, one member may take on multiple roles, such as in the T-70. Doesn't need to be finished, but don't forget to add some points there) First, have a "bomber crew slot". ago. Specialising crews is good. kisshun. ?Remember to upgrade every crew member in parallel, dont focus one member then move to the next, it's less efficient. But if you just fly circles in the sky, you'll get less. CaptCookbook • 3 yr. For example, crew interchangebility of crew won't have as much impact on a small PT boat with 15 crew as on a cruiser with 600 people on it. Better reload, repair, turret speed etc can either safe your life or enhance your performance. There are 5 of them in total and today in this article, I will quickly explain how they work, which one of them is the best and why you should choose them. The training cost is 170,000 SL. So the first thing you’re going to want to do, in case you haven’t done this already, is go into the controls menu, then go to the bottom left corner where it says “Control Setup Wizard”. Gunner skills require the "expert gunners" skill; it's a pain on big bombers when you only get 3/8s of the skill effects Weapon maintenance skill also improves the accuracy of your bombs (I feel like some people forget this) Good luck; I personally only enjoy bombers in Sim, though I'm rarely in the mood for that slower-paced gameplay. I remember seeing somewhere that skills affecting artillery calls, loading ect were active no matter what crew the tank have. Covering The Best In Video Games, Esports, Movies and Geek CultureIn War Thunder, you’ve got a few skills to add to the crew of the plane that you’re flying. 1. Talisman means that you earn extra RP whenever you fly that plane, both modification RP, towards your crew skill (basically crew XP that you earn is 3% of the modification RP points that you earn when the crew flies the plane), and research RP for whatever plane you are researching. crew skill is the. The destroyer of heavy tanks! That’s what Mr. distance fuse accuracy - on US destroyers onwards, dumping crew skills into this makes proximity fuses more lethal when they do get hits. Repair goes by an average value, so 5+0+0+0+0 gives you the same end result as 1+1+1+1+1. The total crew skill is averaged over the entire crew. It's automatically done with auto repair. jaxjace Mar 5, 2020 @ 11:36pm. e. Otherwise, overall crew level doesn't mean much. Leadership (Commander) Affects ALL other crewmembers' performance positively. . I have around 3k rp on each crewman. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Unless you bought crew exp for eagles and can max out most of it in one go you want to increase your skills incrementally. the way you level your crew up is by spending crew points. Crafting - You can make various items through crafting, from lightsabers to medpacs. I have a pretty wide margin in my different crew slots when it comes to vitality level, and I have to say that the ones that are closer to maxed out get pilot-sniped significantly less than those who are closer to the bottom. rangefinding over loading to make more accurate longer range shots. 57%. About 5,000 Ge's for a fresh crew, though since im more than half way there with my germans, it wont cost as much. (But also, people who just bought a high tier. Crew skills are a crucial aspect in Ground battles. One of these changes will be to the way in which players can see how skills actually affect their crew. 1. [Top 5] War Thunder Best Crew Skills That Are Excellent (Air Vehicles) In War Thunder, you’ve got a few skills to add to the crew of the plane that you’re flying. +3 to (nearly) all skills for expert. The T-34 medium tank family, with its cutting-edge and revolutionary innovations, played a key role in World War II. Arcade gives you about 3x the crew skills compared to ARB, it goes a LOT faster grinding your crews in Arcade compared to ARB…. War Thunder MMO Action game Gaming comments sorted by Best Top New Controversial Q&A Tarkus30_06 • I take it back. Gunner skills and reload are my two go tos. It's ridiculous the difference you will notice across the board on all 3 vehicle types with it, and comparatively just how bad your crews are without it. In Arcade mode it also affects the distance at which a. [Top 5] War Thunder Best Crew Skills That Are Excellent (Air Vehicles) In War Thunder, you’ve got a few skills to add to the crew of the plane that you’re flying. After that you can go for the other skills on the gunner tab and second on the pilot fighter tab. Let me know if you have any questions in the comments below. (The slot you just emptyed) That should be it. AB gives you 3 XP / 100 RP gained in battle spread over the crews you used in battle. You. Now as to what they do, this is based off my educated guess based on experience and what I assume the individual crew member is responsible for. So fasten your harnesses and seatbelts and follow the guide. I’m disappointed that the new Economy Roadmap completely ignored crew skills. 6. REMAKE: this video, I explain all the crew skills currently in the game. 397K subscribers in the Warthunder community. • 2 yr. That is for a single vehicle at 9. 86%. Don't bother buying any premium vehicles, spend your money on. And this is one of the big effects. War Thunder. War Thunder. Other useful stats are Radio Communication, Artillery Accuracy & Calling Time and Rangefinding. The game is based around combined arms battles on air, land, and sea with vehicles from the Great War to today. The others can just come as you go. Ages ago Gaijin put the crew training on sale and I purchased some. • 1 yr. japeslol. also if specific crew members die his bonuses get removed. JoddaMyNameWasTaken • 2 yr. • 8 mo. For an example; I've played this game a long time and at the start I didn't really. Keen vision can help, but not blacking. the most important in this order are Driving, Targeting, Rangefinding, Vitality. #6. Vehicles with Scouting have access to the modification "Improved Optics", that multiplies the skill's base power by 30%, helping them to scout and notice danger earlier than anyone else (at best, 1621 m without binoculars). Crews never change. Spend a bit of time in the test range for whatever gun you are using. so in the end it doesnt make big difference for my gameplay. The best skills to spend crew points on. Comet is a nice tank and has a decent crew of 5 people, which already greatly increases your chances of survival. For ground vehicles: Targeting to 2. Reply reply. This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X|S. Although i find mobility upgrades to be more useful but that depends on the tank. Vitality. There are 5 of them in total and today in this article, I will quickly explain how they work, which one of them is the best and why you should choose them. The Type 5 Ho-Ri ( 五式砲戦車 「ホリ」) is a hypothetical production design of the Ho-Ri Prototype boasting more armour and a longer gun, making for a far more fearsome tank on the battlefield. Play with higher rank, premium, or talismaned vehicles to gain crew XP faster. loading halfway then stop, is too expensive to go further at first. While it's true that some skills are more important than others, you need a certain amount of overall crew experience in order to get the Expert crew upgrade. The remaining crew slots are usually for the radio operator and machine gunners. This variant was comparable to the earlier T-34 (1940) variant. Crew skill only makes things easier and slightly more predictable. _Baum October 9, 2023, 3:51pm #84. (at best, 1621 m without binoculars). Or rammed by a friendly aircraft. The vehicle's rank must be within the level of your "Repair Rank" crew skill. Correct. There are 5 of them in total and today in this article, I will quickly explain how they work, which one of them is the best and why you should choose them. ago. I have several nations with maxed crew skills. I go every single piece of information about crews and how to have the best crews possible. parts, fpe, adjustment of fire, elevation mechanism, crew replenishment. Crew Skills Need to Be Removed. All those parameters may be distracting for new players, and even players coming to the game from WoT. so you need 2. As a general rule, then move on to other modifications like tracks, engine, filter (ETC. And getting up to even +3 will be quite slow. Discussion #214: Crew Skills. agility uses averages, so pumping it all into the gunner first won't help as much compared to spreading it out between the gunner, driver, and commander, also don't forget the radio operator also has. Meaning less effective gunners.